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Manufactured in the United States of America. Except as permitted under the United States Copyright Act of , no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the publisher. All trademarks are trademarks of their respective owners. Rather than put a trademark symbol after every occurrence of a trademarked name, we use names in an editorial fashion only, and to the benefit of the trademark owner, with no intention of infringement of the trademark.

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McGraw-Hill and its licensors do not warrant or guarantee that the functions contained in the work will meet your requirements or that its operation will be uninterrupted or error free. Introduction to Game Design, Prototyping, and Development. Jeremy Gibson Bond. James L. Ivan Idris. Getting Started with p5.


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Flash Game Development by Example. Emanuele Feronato. Practical JavaScript Techniques. Patrick Felicia. Sean Tracy. William Sanders. Paul Zirkle. Unity 4. Ryan Henson Creighton. WebGL: Up and Running. Tony Parisi. Vahe Karamian. Beginning Mobile Phone Game Programming. Michael Morrison.

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James Sugrue. Building Mobile Applications with Java. Joshua Marinacci. World Bank. Game Development with Three. Isaac Sukin. Information Technology Convergence. Leonard Barolli.

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